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Lord Ryolith?!?!

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Author Topic: Lord Ryolith?!?!  (Read 701 times)

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[Ariathiel] on Arathor

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« on: October 04, 2011, 04:51:45 pm »

Couple of notes myself... scrounged from WowHead/comments/other sources...

In summary, yes it sounds like a very rough/luck/driving/stayingoutofOMGLAVALAVALAVABURNS fight.

Sounds like the two big keys are driving Rhyo over active volcanos ASAP, and avoiding the Lava streams.
Below are some of the key comments I noticed hunting around WowHead, didn't find much else interesting from other sources though that we hadn't already covered yet...

"Volcano Lord Rhyolith ignites a Volcano, causing it to inflict 12000 Fire damage to 3 players every 2 sec. When struck, the player takes 5% additional Fire damage for 15 sec. This effect stacks up to 20 times."

"When "driving" Rhyolith, we found it greatly helps out the healers if the melee steers him to the erupting volcanoes asap. To facilitate this, we placed raid markers on four sides of the island so we could call which icon the erupting volcano was near since it can be difficult for melee to see them while avoiding other damage and trying to steer at the same time."

"Worst designed heroic fight by far, this boss is completely goverened by how well RNG praises your guild."
"I agree even on normal mode RNG has alot to do with it..We oneshotted him last week because active volcanoes spawned right in the path we were already taking and now this week they spawn directly opposite of the one we're going after...very lame"

"Our 10 man normal raid found this fight remarkably easier when we drove Rhyolith over every volcano we could steer him towards, Active or Dormant. Cratering the dormant volcanoes helped in two ways:
1) It reduced the number of possible volcanoes Rhyolith could activate, so we never had multiple separate active volcanoes (and their eruption debuffs) up simultaneously.
2) It greatly reduced the clutter on screen and improved visibility.
The downside to this is more craters result in more Magma Flows, but the improved visibility meant they were easier to spot and dodge, and the lack of eruption stacks meant if they did hit they didn't 1-shot us."

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