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Ragnaros

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Parasprite
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« on: October 24, 2011, 02:46:20 am »

Ragnaros discussion.


Wipes from 10/24[/u]
Attempt 1 Sons of Flame reached hammer in Transition 1.
Attempt 2 Bastiat tank death. 3 crushing blows + Molten Seed explosions w/o ability to Death Strike
Attempt 3 Raid got hammered Phase 2.
Attempt 4 Raid got hammered Phase 2.
Attempt 5 Raid stood in the Erupting Flames during Phase 2.
Attempt 6 Raid stood in the Erupting Flames during Phase 2.
Attempt 7 Sons of Flame reached hammer in Transition 1.
Attempt 8 Sons of Flame reached hammer in Transition 1.
Attempt 9 Illuminia tank death. 2 crushing blows. [Not a lot of heals during this time, can attribute death to healers probably.]
Attempt 10 Raid stood in the Erupting Flames during Phase 2.
Attempt 11 Raid stood in the Erupting Flames during Phase 2.
Attempt 12 Sons of Flame reached hammer in Transition 1.
Attempt 13 Illuminia dies. [No healing for 10 seconds; not sure why]
Attempt 14 Illuminia dies. [High damage taken + low healing recieved]
Attempt 15 Illuminia dies during Phase 2. [My bad on this one]
Attempt 16 Sons of Flame reached hammer in Transition 1.

Most Popular Methods of Wiping
5 Sons of Flame reached hammer in Transition 1.
5 Tank death/healer absence
4 Lava Waves
2 Raid got hammered Phase 2.

Tank death/healer absence could be addressed with swapping out trinkets, knowing that <35% health scenarios are frequent and that healers may often be moving and unable to heal the tanks.  If that doesn't work, it may be an issue of undergearing the content.

As for dealing with Sons of Flame, multiple classes have minor tricks they can use to help with that phase, though the best bet is always more damage.  From our raid-comp last night:
Hunters: Can catch a Bat/Wasp and macro its stun ability.
Mages: Fire has Blast Wave knockback, Frost has Deep Freeze stun, Arcane can burst them down.
Warlock: Demonology can summon Felguard and use hurl axe macro to stun.
Warrior: Numerous options as Fury, Arms, or Protection.
DK: Death Coil in any spec.
Paladin: Hammer of the Righteous, glyphed Holy Wrath
Shaman: unglyphed Thunderstorm
Druid: Skull Bash
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Parasprite
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« Reply #1 on: October 24, 2011, 11:16:58 pm »

I put in another 12 wipes today with a PuG group, and some thoughts:

  • The stack point locations were in bad spots.  There only need to be two, one in melee range and one outside of the first Engulfing Flames.  There is a large amount of time to heal the molten seed damage off and easy to dodge/hammer & waves if stack points correct.
  • The raid can stand on one side in 10m as long as they remain six-yards apart and outside of the gold-border.
  • Tanks need to use minor defensive cooldowns (Bone Shield,Barkskin, etc.) in Phase 2 when moving to the stack point if they are currently tanking Ragnaros. 
  • They also assigned individual players to specific adds, but if the hammer was offset adjusted specific players to be near the Sons of Flame closest to the hammer.
  • The second Transition Phase is much harder then the first one.  Players need to be familiar with how they can DPS/Heal while moving in case of Blazing Heat.  Lava Scions do a considerable amount of damage to the tanks as well.
  • Phase 3 is actually pretty simple compared to the other phases.  However, the DPS requirements to beat the soft enrage timer are not so forgiving and we'll definitely need to save Heroism/DPS Potions for this phase.
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Alipes
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« Reply #2 on: October 25, 2011, 06:21:57 pm »

Was attempt 13 the one where Muffins took a Lava Wave and got knocked out of range?
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Parasprite
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« Reply #3 on: October 26, 2011, 10:59:37 pm »

It was a different attempt then that one. 
Graph of Healing on that Attempt
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Parasprite
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« Reply #4 on: October 30, 2011, 10:53:06 pm »

Well, I wonder what wiped us this week...

1 Phase 1 Flutterguyy Derp Attempt 14
1 Phase 1 Transition Supernova Attempts 2
7 Phase 2 Engulfing Flames/Hammer Attempts 3,4,5,10,11,12,13
4Phase 2 Transition Attempts 6,7,15,16
2Tank Death Attempt 8 (0.032% chance... crazy), Attempt 9

Progress! 

Some thoughts for next week:
Watch DPS to make sure Molten Seeds don't spawn during a Transition.  (Better to take 3 seed phases then risk doing it in 2)
During second transition, make sure everyone knows how to DPS while moving and have DPS with good raid awareness switch off their Son of Flame at 50% health and start damaging other adds.
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